namespace Beaker.OpenCube.Game
{
	/// <summary>
	/// The game mode
	/// </summary>
	public enum GameMode
	{

		/// <summary>
		/// Survival mode
		/// </summary>
		Survival = 0,
		/// <summary>
		/// Creative mode.
		/// </summary>
		Creative = 1,
		/// <summary>
		/// Adventure mode
		/// </summary>
		Adventure = 2
	}
}